ExalTwitch: Academy follows the story of three Terrestrial Exalts in attendance at The House of Bells.
Follow the links below to catch up on previous episodes:
- 01 Ready Steady Go - We meet the protagonists of our story as they are shuffled into a new Fang.
- 02 My Favourite Game - The Fang of the Lost Hand participates in "Game 1" against the Coral Helix.
- 03 This Is What You Came For - The Fang of the Lost Hand deals with the aftermath of "Game 1".
- 04 If I Had You - The Fang discusses potential members before another letter interrupts their musings.
- 05 Everything To Me - Game #2 concludes between the Golden Thread and Lost Hand.
- 06 We Appreciate Power - A midnight meeting turns up new leads.
- 07 One More Time - The Lost Hand starts to push back.
- 08 Handle With Care - The Fang asks questions and gets answers... including the revelation of several secrets.
- 09 Vagrant - The Lost Hand reports on their findings and are let in on yet more secrets.
- 10 I Think We're Alone Now - The Fang splits up to pursue individual goals, returning with revelations for all.
- 11 Shooting Stars - The Lost Hand prepares to play Game 4 on their terms, but not all goes according to plan...
- 12 Immortals - The Fang deals with the immediate aftermath of the Game in the glade.
- 13 Run With Us - The strength of the Hearth of True Bells is put to the test.
- 14 Runaway - The Lost Hand spreads out and discovers many new things...
- 15 Weapon of Choice - Normal classes resume, but the events of their first day back are anything but normal.
- 16 Torn - Things heat up in the library - in more ways than one.
- 17 Away Home - The Hearth of True Bells plans their next steps and furthers their understanding.
- 18 Battleflag - The whole school prepares to head out for manoeuvres, but something is amiss...
- 19 Everlong - The assault on the House of Bells continues.
- 20 Say Something - In this season's penultimate episode, the Lost Hand faces adversity head-on.
- 21 School's Out - In this season finale, Gale Whispered, Oresta, and Pyres have to battle their impulses and choose their paths forward.
- 01 Ballroom Blitz - After laying low in Arjuf for a month, the Hearth of the One True Bell has been promised safe passage - if they can gather some key items at a high-class ball being attended by the local elite.
- 02 Dancing in the Dark - The Hearth attempts to complete their mission and escape with their findings, but Seru has other plans.
- 03 I'm On a Boat - Setting sail for Myion, the trio learns more about their spoils and discovered far more than expected.
- 04 Perfect - Gale gets down to business while Oresta meets Pyres' parents.
- 05 Won't Get Fooled Again - The Fang goes to meet with Vieren, but are surprised by what they find.
- 06 Survivor - As the Hearth moves to discredit Vieren, they learn an Anathema has been caught.
- 07 Keep Hope Alive - The Hearth has a night at Oresta's family home, but it's hardly restful....
- 08 Every Breath You Take - The Hearth learns the reason for Seven Fingers appearance.
- 09 Titanium - The Hearth manages to find a moment to breathe... and to bathe.
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